The book is about designing the group learning experiences that facilitators
lead. It walks through the full cycle of creating a workshop or training
program: understanding today’s participants, finding a topic, turning an
idea into a concept and a session architecture, and then piloting it with a
real group and improving it from feedback.
A large part of the book is devoted to participation: games as a learning
method, engagement formats, working materials people actually use, and slides
that support conversation instead of replacing it. It shows how facilitators
can use ChatGPT, Claude and other AI tools to generate exercises, cases,
scenarios and visual materials faster, while keeping human judgment, group
dynamics and the facilitator’s role at the center.

